![]() Voxels have been used in games before, but in terms of ease of use I can't say if this was/is beneficial or not. The only software I can think of that actually handles 3D bitmaps (voxels) and point clouds like it should, is Houdini. Retopolizing is inevitable at some point imho. Indeed, voxels are far from being what they should when it comes to useability in a production environment. Other apps allow for it in a limited sense of course. Topogun is the sole software out there that is currently creating an efficient workflow for reTopo work. Problem with voxels is it doesnt have any information to create an efficient loRes mesh.and I wouldnt trust any automatic export either. I am afraid we will be stuck for some time yet with taking a high res mesh -voxel or not- and creating a lo res mesh that can be worked with in real time. Voxel modelling is great and all, but in the big picture its far from integrated or conceivable. If anybody has any technological knowledge in this area I'd love to hear your thoughts.Īs technology evolves we can expect more efficiency in workflows.įor usability, polygons are currently a necessary workflow for render software and game engines. Is this more efficient than polygon modelling or would it still require huge amounts of RAM and be held back by CPU speed? Would it be feasible to create a software solution to translate a voxel model into a polygonal model for use in typical 3D? I'm pretty sure all the digital sculptors out there would prefer a clay-like method with all the benefits of digital tools. ![]() ![]() ![]() I'm guessing heavy hardware and 64-bit software will make all the difference but is this the correct or only way forward for digital sculpting? Although not absolutely necessary, requiring the import of a base model with particular topology is not an efficient workflow and, in order to create the finest detail, the model needs to have an incredibly high poly count - which is not really suitable for a 32-bit application. I'm finding myself thinking that although Mudbox implements digital sculpting in a more accessible way than any other software (as far as I know), it is still held back by its polygonal basis. ![]()
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